Alexander Kotvin's profile

Skelly | Character animation | Spine 2D

About the project
The main goal of the project is the practice of working with the 12 principles of animation.
In addition, character animation training in Spine. 
Full project in one video with sounds + BTS
Squash and Stretch
Squash and Stretch
We can squash and stretch objects and characters in animation to show their speed, weight, material. But it can also be used in the biomechanics of the character's body. The silhouette of the character during the movement is also squash and stretch.
Anticipation
Anticipation
Most movements require preparation. It helps not only to enhance the desired action, but also to
prepare the viewer for the action, making it more realistic.
Staging
Staging
The principle helps guide the viewer's eye. If there are many objects or characters in the scene, then it is desirable to show the actions gradually. They shouldn't interfere with each other.
Standin Ahead and Pose to Pose
Straight Ahead and Pose to pose
Two methods of animation. When working with Pose to Pose, we plan the animation from start to finish. We have start and end keys, and a breakdown. This way we have better control over the action. With Standing Ahead​​​​​​​, each card is worked out one after another and the animation is more chaotic.
Follow Through Overlapping Action Drag
Follow Through Overlapping Action Drag
Inertia and overlap help to work out the main and additional elements. Due to inertia, minor objects lag behind the main ones in an attempt to maintain their initial position and speed. The overlap
characterizes the different timing of body parts and sets the order "Leader - follower".
Slow In and Slow Out
Slow In and Slow Out
Every action needs time to pick up speed. To stop the action, it also takes time to slow down.
Arcs
Arcs
Actions look more alive if they make an arcing movement. that is, they form arcs.
Secondary Action
Secondary Action
Additional actions reinforce and complement the main action. They also reveal the nature of the character giving him more features.
Timing 1
Timing 2
Timing
Timing for animation. The same animation will get a different character due to different timings.
Exaggeration
Exaggeration
Actions, postures, emotions of the character can be exaggerated. This enhances them and adds more uniqueness and credibility.
Solid Drawing
Solid Drawing
Forms should be understandable. The silhouette is read to convey the intention, state and desire of the character.
Appeal
Appeal
The character must be attractive. You can use unusual shapes or change the proportions of his body to emphasize his features.
Character Creation
Cutting
Thanks for watching!
Skelly | Character animation | Spine 2D
Published:

Skelly | Character animation | Spine 2D

Published: